It's, maybe second to Syndicate for me, but then again, those 2 games sort of scratch different itches, one being set in a dystopia that is more Sci Fi ish while the other being a dystopia more closely related to out socio economical current situation. Add to that even easier controls, lots more scenarios and more customization to the basic premise and with this title you get the epitome of tactical gameplay, top down, well executed. The backstory had always been a little muddy with jagged Alliance, which persists in this second title just as well, but frankly that is something that bothers me so little and has so little effect on the game that it's almost not worth mentioning. Anyway, with Jagged Alliance 2 Gold Edition the majority of the issues that I had with JA1 were cleared away, and thus, if I feel like top down highly polished low level tactics, this is where I turn to. The graphical presentation of that one was so so for me, alright, but could have been better. I played the older Jagged Alliance and while I found it engaging, there were still issues that managed to nag me here and there. This latest installment (Sept 2021) includes additional custom maps.The definitive oldschool Jagged Alliance version This mod uses it's own EXE, so the new exe to use is ja2_r8734_3686fbd4 which fixes some bugs that were occuring previously. Unpack the latest Partial Archive over this Partial Archive (1.13 needs to be installed first)ĭo this by making a new copy of English JA2(1.12) It should ask whether to overwrite ja2.iniĢ. Unpack the latest DSM archive over the install. Full Archive (No separate 1.13 install required) ĭo this by making a new copy of ('Vanilla') English JA2(1.12) Interaction from Deidranna and Elliot when in the same squadġ. Some quests changed to reflect the change in player's motivation The objectves are to Kill Mguel and Force Enrico to surrender.ĭozens of former NPC's are now playable RPC's, most notably all types of friends and associates of Deidranna We play from Deidrana's perspective starting in Demoville, liberating Meduna, join up with the queen, elliot and Joe and fight our way from there to Omerta. The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Deidranna's Side Mod Download & Installation () Play by starting with the ja2_r8734_368fbd.exe DO NOT use the ja2.exe! If you don't have DSM installed already, make a fresh Ja2 (english) install and unpack the full install 'KSM Full' inside the folder where your ja2.exe sits. You have it correct if the KSM folder sits alongside the DSM folder. If you already have Deidranna's Side Mod installed, you can unpack the small install 7zip 'KSM Update' inside the folder where you have DSM installed. Various combat rebalancing elements (can of course be adjusted for players needs in the respctive. Some (very few) custom quests of moral ambiguity Players will have very spacious lbe by default Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire We play from Kingpin's perspective starting in San Mona, hiring his goons ĭozens of former NPC's are now playable RPC's The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Kingpin's Side Mod () The mods are fully playable - still any suggestions are welcome even if time for future development is very rare now. We can discuss! pro's and con's of such tweaks here in this thread. They both base on the 1.13 mod/modding engine but have various tweaks. In order to avoid confusion: these are my mods even though they were posted by some of my friends over at the Bear's Pit Forums. I'm posting my most recent Ja2 mods here. As the codex doesn't seem to have a specific subforum for mods, I guess this may go here into the workshop.
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